The Metaverse is where you do something virtually and get a feedback in the real world and vice versa.
I find this interesting. This was the definition of the Metaverse shared by one of the panelists in a session of Coinfest Asia 2022 I attended. The panelists were from WIR Group, Superworld, and Mythic Protocol; all are groups or companies working in either developing Metaverse or blockchain gaming platform. Another definition given by the panelists included this:
The Metaverse is what technology can bring beyond the universe.
For example: in reality, in this universe, you are a father of two kids; in the virtual world, or beyond the universe, you can be an ape with laser eyes and rainbow teeth. That’s what they meant by beyond the universe.
How does mass adoption of the Metaverse looks like?
One of the panelists shared his imagination:
It is when people are always thinking two sides: physically and virtually. For example: instead of mere video recordings, immersive experience is offered to people who cannot attend events physically. This is applicable vice versa: people who come to the real event collect virtual things, e.g. NFTs on their proof of attendance, for future uses.
Wen will it become mainstream?
According to the panelist from Mythic Protocol:
There are two parts that need to come first: energy sustainability and the useless generation — people whose jobs have been replaced by automatization. Only after these two aspects, people can work in the virtual world and the Metaverse will become mainstream.
Other panelists added that
More catalysts, utilizations, and use cases are needed to make the Metaverse adopted outside of the Web3 cult. It will come over the next few years when you are in the Metaverse over day-to-day life activities.
As someone who spends hours talking to people online a day and have bags in Metaverse projects, I find their view interesting. And you, what is your imagination on how mass adoption looks like?